
Also, the healing archways in Mothership Zeta include removing addictions as part of their healing effects. Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Given it shares the same effect and duration as RadAway, this may be an unintended bug. While Mutie has an addiction, it will not indicate the player is currently addicted outside of the stat detriment due to no indicator flags being set up for it. Happy Pies were also set up to be addictive, however the effect was left disabled in the final game with a chance of 0%. The Psychotic perk reduces the withdrawal effects from Psycho, while the Chem Resistant and Chem Reliant traits behave as they do in the previous games.Īlcohol addiction is present in Tactics, but is completely cut: all beverages that could provide it instead have zero addiction chance and no penalties set up, instead giving an unseen Drunk status for 1 minute. Unlike Fallout and Fallout 2, chems do not have an addiction delay, instead immediately applying the effect after the chem's duration has expired.

If the trait is taken, however, chems will only last half as long. Chems which normally have a 10% addiction rate will be reduced to a 5% rate. Selecting the Chem Resistant trait results in a 50% resistance to the addictive effect of individual chems, while the Chem Reliant trait doubles it, but with faster recovery. N/A: "You feel a burning desire to open another box of Tragic cards" ✚ll alcohols are flagged to use this addiction in Tactics, but have a chance of 0. Certain NPCs have addictions, not just the player character.For non-Jet addictions, addiction lasts seven days from the onset of the withdrawal effects (nine days of non-use), while Jet addiction can only be cured with the Jet antidote.

For Fallout 1 and Fallout 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem.Many substances in the Fallout games are addictive. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off.

Addiction can happen from using too many chems.
